Green Dragonborn
Mistveil → Races → Dragonborn → Green Dragonborn
Green Dragonborn are the lightest of the seven variations for their height at an average height and weight of 5'9" and 190 pounds respectively. They are capable of breathing a burst of sonic energy and are also resistant to it.
Green Dragonborn Racial Traits
- Ability Score Racial Traits: Green Dragonborn are wise and quick on their feet but are much thinner than most of their siblings which does it make more difficult for them to achieve great feats of strength. They gain +2 Dexterity, +2 Wisdom, and -2 Strength.
- Size: Green Dragonborn are Medium creatures.
- Type: Green Dragonborn are Humanoids with the Draconic subtype.
- Base Speed: Green Dragonborn have a base speed of 30 feet.
- Languages: Green Dragonborn's native language is Draconic.
- Draconic Resistances: Green Dragonborn are immune to sleep effects and gain +2 racial bonus to saving throws against paralysis.
- Energy Resistance: Green Dragonborn possess 5 points of energy resistance against sonic damage.
- Natural Armor: Green Dragonborn thick scales give them +2 natural armor bonus.
- Balanced: Green Dragonborn have an easier time staying balanced due to their tail, granting a +2 racial bonus on Acrobatics check made to maintain balance.
- Bite: Green Dragonborn possess a natural bite attack dealing 1d6 points of damage.
- Breath Weapon (Su): Three times per day, Green Dragonborn can breathe a 10-ft. radius burst of sonic energy dealing 1d6 points of sonic damage. This damage increases by 1d6 for every two levels beyond 1st that the Green Dragonborn achieves. Affected creatures suffer half damage on a successful Reflex saving throw (DC 10 + 1/2 character level + Con modifier).
- Age:
- Adulthood: 18 years
- Middle Age: 100 years
- Old: 200 years
- Venerable: 270 years
- Maximum Age: 350 years
Green Dragonborn Alternate Racial Traits
- Alternate Natural Attack: Some Dragonborn are more inclined to fight with other natural weapons instead of their jaws. Select either claws (1d4 damage each) or tail slap (1d6 damage) and gain that natural attack instead of a natural bite attack. This racial trait modifies Bite.
- Runner: All Dragonborn naturally have strong legs but some are born especially light and quick on their feet. Your base speed is 35 feet instead of 30 but your Natural Armor trait only grants a +1 natural armor bonus. This racial trait modifies Base Speed and Natural Armor.
Green Dragonborn Favored Class Bonuses
- Cleric: Add +2/3 to damage when using positive energy against undead.
- Druid: Add +1/2 to the druid’s wild empathy bonus.
- Monk: Add +1/3 to the monk’s AC bonus class ability.
- Oracle: Add +1/4 to the armor or natural armor bonus granted by oracle spells she casts on herself.
- Ranger: Add +1 hit point to the ranger’s animal companion. If the Dragonborn ever replaces his animal companion, the new animal companion gains these bonus hit points.